The first 3 years: common core

The course offers a multi-disciplinary foundation from year 1, combining both hardware and software aspects (strong interaction between the digital and physical worlds) over the first four years, before offering more in-depth courses.

At the start of the programme, all courses begin with no prerequisites, to enable students to acquire a solid grounding in the various subject areas. These solid foundations acquired through practical work (40% of the time spent in practical sessions with 12 to 16 students) enable you to develop adaptability in fields that are constantly changing – it’s all about learning to learn!

The courses cover several areas:

  • Mathematics applied to engineering sciences and computer science, etc.
  • Computing and Systems: algorithms, programming, data structure, web, etc.
  • Physics and electronics: logic, analogue and digital electronics, electricity, automation, etc.
  • Modern languages: an average of 4 hours of English per week. Optional second modern language
  • Human and managerial skills: communication, corporate finance, management, project management, economics, etc.

Right from the start of their training, students are in contact with companies through projects and work placements.

Support for success

The success of each student is a goal for the entire teaching team. This is why regular monitoring of each student by a teaching team, from the start of the course, helps to identify students who need help. This support takes the form of individual, personalised guidance and advice.

Projects

Genuine professional experience

Putting students into real-life situations is one of the main objectives of the IG2I. On the one hand, it facilitates the learning of knowledge through concrete cases, and on the other, it integrates dimensions that complement academic training.

Three projects are part of the training: one on a corporate communication topic, the other on initial IT developments (creation of a games engine and a mini web project).

Two projects, each lasting around 100 hours, are offered. The IT project, in conjunction with a ‘client’ company, involves developing software and/or web applications as a group. The industrial project focuses on developing one or more electronic functions for a system such as drones, robots or intelligent objects.

Two projects on connected objects (IoT) and Embedded Systems Design in the form of practical work: these projects aim to develop a complete system using a PC, sensors and managing information processing and supervision.

During the last two years, 260 hours are devoted to solving a real business or research laboratory problem, which is the culmination of the engineering training.

The first part, known as the ‘partner study’, puts groups of students in the position of managing a full-scale project, from market research and cost evaluation to defining and managing deliverables, writing a file to help them choose solutions and drawing up a quality plan.
The second part, known as the PFE (Projet de fin d’études), includes several iteems on innovation, a bibliographical study linked to the research aspects, as well as specifications, a functional diagram and the creation of a prototype.

This is then put into practice in the ‘technical’ part, which has the pedagogical objective of supplementing knowledge through practice (reactive teaching). This learning is made possible through projects such as the installation of intelligent charging stations for electric vehicles, the implementation of a Machine Learning from user data solution for the retail sector or the automation of supervision at the port of Dunkirk.

Experience feedback

Feedback from professionals is an integral part of the course. Students have nearly 60 hours of exchanges, in the form of conferences with professionals to discover and/or deepen their understanding of technical, functional and methodological areas, or to visit industrial sites.